

One of the great aspects of the open-world environment is that you can get the jump on The Banished if you’re smart. Although the campaign has some memorable story moments and nice interactions between Chief and a new AI character named ‘The Weapon’, there’s a definite act of wiping the slate clean with the aim of producing a more impressive narrative arc in the future. Infinite applies the disinfectant and once you touch ground on Zeta, it feels like something of a reboot. This actually feels down to 343 Industries trying to re-establish a viable way forward after the much maligned events of Halo 5: Guardians. While the opening sets the scene perfectly from a gameplay standpoint, there’s also hints that the narrative isn’t going to hit the Halo 2 standards of storytelling. The shields have regenerated and any signs of defeat have dissipated.” “Like Master Chief stepping back to avoid a volley of fire, the developer’s decision to regroup was a vital one. Get ready to meet the group’s high command often, mostly in hologram form, as Brute Escharum’s propaganda stretches from the first ship deck to main island pathways, his gruff voice rallying the troops everywhere you go. The opening section also introduces The Banished, an aggressive mercenary faction that disbanded from the Covenant in search of power. You will squeal when you latch onto a vehicle and launch the pilot into the abyss for the first time. It’s always been possible to do some truly heroic stuff in Halo and the grappling look just dials up that Hollywood stunt feeling even more. It naturally fits in and opens up many new possibilities for ridiculous combat moments. Here, you’ll get to grips with the new grapple hook accessory, an ability that almost feels like a series staple. You’ll drop into Zeta after a couple of hours spent establishing the scene with some linear, corridor-confined gameplay.

The influence of classic Halo: Combat Evolved mission ‘The Silent Cartographer’ is everywhere here a level so good it’s worth hunting down to play 20 years on if you’ve not experienced it before. That new territory, specifically, is the Zeta Halo ring that acts as your open-world playground for much of the campaign.
